Substantive Post #2 Challenge C

If we look through the lens of Universal design for learning, accessibility refers to the design process where we acknowledge the learners from different backgrounds as well as building multiple ways for them to engage, represent themselves and have access to the equal tools and opportunities to succeed. Through this method we can truly transform the multiple barriers such as different languages, abilities, and  backgrounds into their strengths that can help in making learning more effective. For example, when we design multimedia with the help of UDL, we focus on multiple things such as text, audio, visuals(representation), tools, different types of formats, and clearly stated goals. We also keep the engagement in mind meaning providing various ways to engage with content such as quizzes, written assignments etc. By providing multiple choices in every dimension, an environment can be created where learners from a broad context can participate and succeed with equal opportunities. 

For our challenge C, my group created a learning resource with various interactive quizzes, games to learn about recycling. We have tried to use UDL effectively by providing various means of engagement, making sure everyone who will learn from our resource has access to the tools they need to learn effectively. There might be some gaps where we fell short, but in my understanding, accessibility helps learners to learn the content in their own preferable way and with all the choices that comes with it makes the learning more engaging and memorable.